5.3 Network

A Network is the logical representation of wired and wireless technologies and represents the communication means for Devices that are connected to it. A Network instance is qualified by its Communication Profile components.

Figure 19 shows the type hierarchy and the NetworkType components. It is formally defined in Table 46.

Figure 19 – NetworkType
Table 46 – NetworkType definition
Attribute Value
BrowseName1:NetworkType
IsAbstractFalse
References NodeClass BrowseName DataType TypeDefinition Other
Subtype of the 0:BaseObjectType defined in OPC 10000-5.
0:HasComponentObject1:<ProfileIdentifier>1:ProtocolTypeMP
ConnectsToObject1:<CPIdentifier>1:ConnectionPointTypeOP
0:HasComponentObject1:Lock1:LockingServicesTypeO
Conformance Units
DI Network

The <ProfileIdentifier> specifies the Protocol and Communication Profile that this Network is used for.

Clients shall use the LockingServices if they possibly make a set of changes (for example, several Write operations and Method invocations) and where a consistent state is available only after all of these changes have been performed. The main purpose of locking a Network is avoiding concurrent topology changes.

The lock on a Network applies to the Network, all connected TopologyElements and their components. If any of the connected TopologyElements provides access to a sub-ordinate Network (like a gateway), the sub-ordinate Network and its connected TopologyElements are locked as well.

If InitLock is requested for a Network, it will be rejected if any of the Devices connected to this Network or any sub-ordinate Network including their connected Devices is already locked.

If the Online/Offline model is supported (see 6.3), the lock always applies to both the online and the offline version.