7.1.7.1 Overview
The FunctionalUnitStateMachineType represents the state of a FunctionalUnit in a LADS Device. It uses the same StateTypes and TransitionTypes as its parent but specifies the additional Start Method to trigger state changes.
The FunctionalUnitStateMachineType is formally defined in Table 41.
| Attribute | Value | ||||
| BrowseName | FunctionalUnitStateMachineType | ||||
| IsAbstract | False | ||||
| References | Node Class | BrowseName | DataType | TypeDefinition | Other |
|---|---|---|---|---|---|
| Subtype of the FunctionalStateMachineType defined in 7.1.5 | |||||
| 0:HasComponent | Method | Start | O | ||
| 0:HasComponent | Method | StartProgram | O | ||
| Conformance Units | |||||
|---|---|---|---|---|---|
| LADS FunctionalUnitStateMachineType | |||||
Start is used to start a FunctionalUnit with properties.
StartProgram is used to start a FunctionalUnit with a Program Template.