OPC UA for Machinery – Part 1: Basic Building Blocks
12 MachineryItemState
12.1 Overview
This building block provides information about the state of a MachineryItem. It defines some common top-level states. Companion specifications or vendors might extend those states with substates, but cannot add additional top-level states. In order to have a modelling mechanism that allows the creation of substate, but also to define causes and effects on specific transitions, the concept of a FiniteStateMachine defined in OPC 10000-16 is used. Since the intention of this base specification is not to restrict the Transitions between the States, the StateMachine defines Transitions between all States. Instances might restrict the usage of the defined States and Transitions. That might be used by domain-specific companion specifications to restrict the usage of the StateMachine. An overview of the StateMachine is given in Figure 14. The States are further described in 12.2.
Figure 14 – MachineryItemState StateMachine
The overview of the building block is shown in Figure 15. The MachineryItemState_StateMachineType is a subtype of the FiniteStateMachineType defining the States and Transitions of that StateMachine. The usage of the building block is also shown in that figure. An instance of the MachineryItemState_StateMachineType is added to the Object MyMachine representing a Machine using the AddIn concept. The MachineryItemState_StateMachineType is defined in 12.2.
Figure 15 – Building Block for MachineryItemState
In Figure 16, a more complex example is shown, where the Machine also contains a component having the MachineryItemState.
Figure 16 – Example of using the MachineryItem State
12.2 MachineryItemState_StateMachineType
The MachineryItemState_StateMachineType is a subtype of FiniteStateMachineType defined in OPC 10000-16. The semantic of this AddIn is to provide the state of a MachineryItem. It is formally defined in Table 29.
State machine representing the state of a machinery item
References
Node Class
BrowseName
DataType
TypeDefinition
Other
Subtype of the 0:FiniteStateMachineType defined in OPC 10000-16, i.e. inheriting the InstanceDeclarations of that Node.
0:HasProperty
Variable
0:DefaultInstanceBrowseName
0:QualifiedName
0:PropertyType
-
0:HasComponent
Object
NotAvailable
-
0:StateType
-
0:HasComponent
Object
OutOfService
-
0:StateType
-
0:HasComponent
Object
Executing
-
0:StateType
-
0:HasComponent
Object
NotExecuting
-
0:StateType
-
0:HasComponent
Object
FromNotAvailableToOutOfService
-
0:TransitionType
-
0:HasComponent
Object
FromNotAvailableToNotExecuting
-
0:TransitionType
-
0:HasComponent
Object
FromNotAvailableToExecuting
-
0:TransitionType
-
0:HasComponent
Object
FromNotAvailableToNotAvailable
-
0:TransitionType
-
0:HasComponent
Object
FromOutOfServiceToNotAvailable
-
0:TransitionType
-
0:HasComponent
Object
FromOutOfServiceToNotExecuting
-
0:TransitionType
-
0:HasComponent
Object
FromOutOfServiceToExecuting
-
0:TransitionType
-
0:HasComponent
Object
FromOutOfServiceToOutOfService
-
0:TransitionType
-
0:HasComponent
Object
FromNotExecutingToNotAvailable
-
0:TransitionType
-
0:HasComponent
Object
FromNotExecutingToOutOfService
-
0:TransitionType
-
0:HasComponent
Object
FromNotExecutingToExecuting
-
0:TransitionType
-
0:HasComponent
Object
FromNotExecutingToNotExecuting
-
0:TransitionType
-
0:HasComponent
Object
FromExecutingToNotAvailable
-
0:TransitionType
-
0:HasComponent
Object
FromExecutingToOutOfService
-
0:TransitionType
-
0:HasComponent
Object
FromExecutingToNotExecuting
-
0:TransitionType
-
0:HasComponent
Object
FromExecutingToExecuting
-
0:TransitionType
-
Conformance Units
Machinery MachineryItem State
The States and Transitions define a StateMachine as shown in Figure 14. It does not define an initial State, i.e., the initial State is vendor-specific.
Note: None of the States or Transitions have a ModellingRule, i.e., they are only provided in the TypeDefinition, not on the instance. The CurrentStateVariable (inherited from StateMachineType) contains the information of the current State of the instance.
The NotAvailableState represents that the MachineryItem is not available and does not perform any activity. Examples for this State are that the Machine is switched off or is in energy saving mode.
Note: Activity can be part of the production, preparation or maintenance process.
Note: The NotAvailableState should only be used, when the State of the Machine is known. If the OPC UA Server is for example deployed outside the Machine and just lost the connection to the Machine, it should rather use a Bad StatusCode for the CurrentState than the NotAvailableState.
Note: Depending on the deployment of the OPC UA Server, the NotAvailableState might never be provided by the OPC UA Server, since the Server might not be available when the Machine is not available, e.g., if the OPC UA Server is deployed on a PLC of the Machine.
The OutOfServiceState represents that the MachineryItem is not functional and does not perform any activity. Examples for this State are that the Machine is in an error or blocked.
The NotExecuting State represents that the MachineryItem is available & functional and does not perform any activity. It waits for an action from outside to start or restart an activity. Examples for this State are that the Machine is waiting for a new order to be produced, a piece put into the Machine or an automatic or manual activation to be executed.
The ExecutingState represents that the Machine is available & functional and is actively performing an activity (pursues a purpose). Examples for this State are that the Machine is producing, transporting or processing something or executing a maintenance process.
The meaning of the Transitions is defined in the Description of Table 30.
The InstanceDeclarations of the MachineryItemState_StateMachineType have additional Attribute values defined in Table 30.
Table 30 – MachineryItemState_StateMachineType Attribute Values for Child Nodes
SourceBrowsePath
Value
Description
0:DefaultInstanceBrowseName
MachineryItemState
The default BrowseName for instances of the type
NotAvailable
-
The machine is not available and does not perform any activity (e.g., switched off, in energy saving mode)
OutOfService
-
The machine is not functional and does not perform any activity (e.g., error, blocked)
NotExecuting
-
The machine is available & functional and does not perform any activity. It waits for an action from outside to start or restart an activity
Executing
-
The machine is available & functional and is actively performing an activity (pursues a purpose)
FromNotAvailableToOutOfService
-
Transition from state NotAvailable to state OutOfService
FromNotAvailableToNotExecuting
-
Transition from state NotAvailable to state NotExecuting
FromNotAvailableToExecuting
-
Transition from state NotAvailable to state Executing
FromNotAvailableToNotAvailable
-
Transition from state NotAvailable to state NotAvailable
FromOutOfServiceToNotAvailable
-
Transition from state OutOfService to state NotAvailable
FromOutOfServiceToNotExecuting
-
Transition from state OutOfService to state NotExecuting
FromOutOfServiceToExecuting
-
Transition from state OutOfService to state Executing
FromOutOfServiceToOutOfService
-
Transition from state OutOfService to state OutOfService
FromNotExecutingToNotAvailable
-
Transition from state NotExecuting to state NotAvailable
FromNotExecutingToOutOfService
-
Transition from state NotExecuting to state OutOfService
FromNotExecutingToExecuting
-
Transition from state NotExecuting to state Executing
FromNotExecutingToNotExecuting
-
Transition from state NotExecuting to state NotExecuting
FromExecutingToNotAvailable
-
Transition from state Executing to state NotAvailable
FromExecutingToOutOfService
-
Transition from state Executing to state OutOfService
FromExecutingToNotExecuting
-
Transition from state Executing to state NotExecuting
FromExecutingToExecuting
-
Transition from state Executing to state Executing
NotAvailable
0:StateNumber
0
-
OutOfService
0:StateNumber
1
-
NotExecuting
0:StateNumber
2
-
Executing
0:StateNumber
3
-
FromNotAvailableToOutOfService
0:TransitionNumber
0
-
FromNotAvailableToExecuting
0:TransitionNumber
1
-
FromNotAvailableToNotExecuting
0:TransitionNumber
2
-
FromOutOfServiceToNotAvailable
0:TransitionNumber
3
-
FromOutOfServiceToExecuting
0:TransitionNumber
4
-
FromOutOfServiceToNotExecuting
0:TransitionNumber
5
-
FromExecutingToNotAvailable
0:TransitionNumber
6
-
FromExecutingToOutOfService
0:TransitionNumber
7
-
FromExecutingToNotExecuting
0:TransitionNumber
8
-
FromNotExecutingToNotAvailable
0:TransitionNumber
9
-
FromNotExecutingToOutOfService
0:TransitionNumber
10
-
FromNotExecutingToExecuting
0:TransitionNumber
11
-
FromNotAvailableToNotAvailable
0:TransitionNumber
12
-
FromOutOfServiceToOutOfService
0:TransitionNumber
13
-
FromExecutingToExecuting
0:TransitionNumber
14
-
FromNotExecutingToNotExecuting
0:TransitionNumber
15
-
The components of the MachineryItemState_StateMachineType have additional References which are defined in Table 31.