The VisionDisplayUnitType provides a concrete ObjectType which can be instantiated directly implementing the IDisplayUnitType interface. The instances of this object type shall be organized in the DisplayUnits folder of the VisionSystemAssetType. It is formally defined in Table 29.
Figure 17 – VisionDisplayUnitType
Table 29 – VisionDisplayUnitType Definiton
Attribute |
Value |
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BrowseName |
VisionDisplayUnitType |
||||
IsAbstract |
False |
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References |
Node Class |
BrowseName |
DataType |
TypeDefinition |
Other |
Subtype of the 0:BaseObjectType defined in OPC 10000-5, i.e. inheriting the InstanceDeclarations of that Node |
|||||
0:HasInterface |
ObjectType |
IDisplayUnitType |
|
|
|
|
|
|
|
|
|
Applied from IDisplayUnitType |
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0:HasAddIn |
Object |
2:Identification |
|
VisionComponentIdentificationType |
M |
0:HasAddIn |
Object |
2:Maintenance |
|
VisionMaintenanceInfoType |
O |
0:HasAddIn |
Object |
Health |
|
VisionHealthInfoType |
O |