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16 result(s) for FiniteStateMachineType
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machines4.4.6 FiniteStateMachineTypeFiniteStateMachineType The FiniteStateMachineType is the base ObjectType for StateMachines that explicitly define the possible States and Transitions . Once the States and Transitions are defined subtypes shall not add new States ... same StateNumber or BrowseName as States in the parent machine. A concrete subtype of FiniteStateMachineType shall define at least one State . A StateMachine may define one State which
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OPC-10000-9 – OPC Unified Architecture - Part 9: Alarms & Conditions5.8.17.1 OverviewValue BrowseName ShelvedStateMachineType IsAbstract False References NodeClass BrowseName DataType TypeDefinition ModellingRule Subtype of the FiniteStateMachineType defined in 10000-16 HasProperty Variable UnshelveTime Duration PropertyType Mandatory HasComponent Object Unshelved StateType HasComponent
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OPC-10000-9 – OPC Unified Architecture - Part 9: Alarms & Conditions5.8.19.2 ExclusiveLimitStateMachineTypeillustrated in Figure 19 . Figure 19 - ExclusiveLimitStateMachineType It is created by extending the FiniteStateMachineType . It is formally defined in Table 93 and the state transitions are described in Table ... Value BrowseName ExclusiveLimitStateMachineType IsAbstract False References NodeClass BrowseName DataType TypeDefinition ModellingRule Subtype of the FiniteStateMachineType HasComponent Object HighHigh StateType HasComponent Object High StateType HasComponent Object Low StateType HasComponent Object LowLow
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OPC-10000-10 – OPC Unified Architecture - Part 10: Programs3.1.3 ProgramStateMachineTypeProgramStateMachineType type definition of a Program and is a subtype of the FiniteStateMachineType
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machinesfinite state machine. Therefore, we distinguish between StateMachineType and StateMachine and their subtypes like FiniteStateMachineType . The StateMachineType specifies a description of the state machine, that is, its states, transitions ... StateMachines which have their states completely defined by the type are instances of a FiniteStateMachineType . Each FiniteStateMachineType has one or more States . For simplicity, we do not distinguish between different
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machines4.4.2 StateMachineTypeparent machine will produce a single Event that reflects changes in multiple SubStateMachines . FiniteStateMachineType is a subtype of StateMachineType that provides a mechanism to explicitly define the states and transitions ... knows what the possible states are and the state machine is not trivial. The FiniteStateMachineType is defined in 4.4.6 . The StateMachineType is formally defined in Table 1 . Table 1 - StateMachineType
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machines4.4.7 FiniteStateVariableTypeThis value shall be the NodeId of one of the State Objects of the FiniteStateMachineType. If the FiniteStateMachine is subtyped, it shall be the NodeId of the State defined ... Value shall be the BrowseName of one of the State Objects of the FiniteStateMachineType . The Number Property is inherited from StateVariableType. Its Value shall be the StateNumber
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OPC-10000-16 – OPC Unified Architecture - Part 16: State MachinesThis value shall be the NodeId of one of the Transition Objects of the FiniteStateMachineType . If the FiniteStateMachine is subtyped, it shall be the NodeId of the Transition defined ... Value shall be the BrowseName of one of the Transition Objects of the FiniteStateMachineType . The Number Property is inherited from the TransitionVariableType. Its Value shall be the TransitionNumber
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machines4.4.9 StateTypeStateType or one of its subtypes shall be referenced from the ObjectType FiniteStateMachineType or one of its subtypes using a HasComponent Reference or a subtype of HasComponent and shall
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machines4.4.11 TransitionTypeTransitionType or one of its subtypes shall be referenced from the ObjectType FiniteStateMachineType or one of its subtypes using a HasComponent Reference or a subtype of HasComponent and shall
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machines4.4.16 HasSubStateMachinebelong to the same StateMachine . Therefore, the SourceNode shall be referenced from the ObjectType FiniteStateMachineType or one of its subtypes and the TargetNode shall be referenced from the same ObjectType
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OPC-10000-16 – OPC Unified Architecture - Part 16: State MachinesFirst, a new StateMachineType is defined, called "MyStateMachineType", inheriting from the base FiniteStateMachineType . It contains two States , "State1" and "State2" and a Transition
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OPC-10000-16 – OPC Unified Architecture - Part 16: State MachinesExample of a StateMachine adding a SubStateMachine on a Subtype When a subtype of FiniteStateMachineType having States extends the StateMachine , it is not allowed to add additional States , but instead
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OPC-10000-100 – OPC Unified Architecture - Part 100: Devices8.4.8.1 OverviewPrepareForUpdateStateMachineType IsAbstract False References Node Class BrowseName DataType TypeDefinition Other Subtype of the 0: FiniteStateMachineType defined in OPC 10000-5 . 0:HasComponent Variable 1:PercentComplete 0:Byte 0:BaseDataVariableType
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OPC-10000-100 – OPC Unified Architecture - Part 100: Devices8.4.9.1 OverviewInstallationStateMachineType IsAbstract False References Node Class BrowseName DataType TypeDefinition Other Subtype of the 0: FiniteStateMachineType defined in OPC 10000-5 . 0:HasComponent Variable 1:PercentComplete 0:Byte 0:BaseDataVariableType
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OPC-10000-100 – OPC Unified Architecture - Part 100: Devices8.4.11.1 OverviewConfirmationStateMachineType IsAbstract False References Node Class BrowseName DataType TypeDefinition Other Subtype of the 0: FiniteStateMachineType defined in OPC 10000-5 . 0:HasComponent Method 1:Confirm M 0:HasComponent Variable