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15 result(s) for StateType
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machines4.4.9 StateTypeStateType States of a FiniteStateMachine are represented as Objects of the StateType. Each Object of the StateType or one of its subtypes shall be referenced from the ObjectType FiniteStateMachineType ... shall not have a ModellingRule as they are not applied on the instances. The StateType is formally defined in Table 9 . Table 9 - StateType definition Attribute Value BrowseName StateType IsAbstract
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OPC-10000-10 – OPC Unified Architecture - Part 10: Programs5.2.3.2 ProgramStateMachineType statesProgramStateMachineType states The state Objects are instances of the StateType defined in OPC 10000-16 . Each state is assigned a unique StateNumber value defined in Table 6 . Subtypes
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OPC-10000-10 – OPC Unified Architecture - Part 10: ProgramsA.2.6.2 DomainDownloadTypeThis definition identifies the StateTypes that compose the substates for the Program's Running StateType . Table A.3 - TransferStateMachineType Attribute Value Includes all attributes specified for the FiniteStateMachineType BrowseName TransferStateMachineType IsAbstract ... False References NodeClass BrowseName Data Type TypeDefinition Modelling Rule HasComponent Object Opening StateType HasComponent Object Sending StateType HasComponent Object Closing StateType HasComponent Object ReadyToOpening TransitionType HasComponent Object OpeningToSending TransitionType HasComponent
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machines4.4.10 InitialStateTypeInitialStateType The InitialStateType is a subtype of the StateType and is formally defined in Table 10 . An Object of the InitialStateType represents the State that a FiniteStateMachine enters when ... Value BrowseName InitialStateType IsAbstract False References NodeClass BrowseName DataType TypeDefinition ModellingRule Subtype of the StateType defined in 4.4.9 Conformance Units Base Info Finite State Machine Instance
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machines4.4.11 TransitionTypeReference and exactly one ToState Reference , each pointing to an Object of the ObjectType StateType . Each Transition can have one or more HasCause References pointing to the cause that triggers
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machines4.4.12 FromStatesubtypes. The TargetNode of this ReferenceType shall be an Object of the ObjectType StateType or one of its subtypes. The representation of the FromState ReferenceType in the AddressSpace is specified
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machines4.4.13 ToStatesubtypes. The TargetNode of this ReferenceType shall be an Object of the ObjectType StateType or one of its subtypes. References of this ReferenceType may be only exposed uni-directional. Sometimes
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machines4.4.16 HasSubStateMachineState . The SourceNode of this ReferenceType shall be an Object of the ObjectType StateType . The TargetNode shall be an Object of the ObjectType StateMachineType or one of its subtypes. Each
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machines4.6.2 ChoiceStateTypeChoiceStateType The ChoiceStateType is a subtype of the StateType and is formally defined in Table 20 . An Object of the ChoiceStateType represents a pseudo state that is directly exited when
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machines4.6.6 ElseGuardVariableTypeChoiceStateType . That means, that it shall only be referenced from Transitions having such a StateType as SourceNode . The ElseGuardVariableType shall only be used once for each State. That means, that
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OPC-10000-81 – OPC Unified Architecture - Part 81: UAFX Connecting Devices and Information Modeldefined in subsequent clauses. The ConnectionConfigurationSetStateMachineType is formally defined in Table 91 . StateType and TransitionType only exist in the type system; thus, they do not have a modelling rule. Table ... Variable 0:LastTransition 0:LocalizedText 0:FiniteTransitionVariableType M 0:HasComponent Object 4:Ready 0:StateType 0:HasComponent Object 4:Processing 0:StateType 0:HasComponent Object 4:Error 0:StateType
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OPC-30050 – OPC UA for PackML - Common Object Model: PackMLAvailableTransitions NodeId[] BaseDataVariableType Mandatory HasComponent Variable 0:AvailableStates NodeId[] BaseDataVariableType Mandatory HasComponent Object Aborting StateType HasComponent Object Aborted StateType HasComponent Object Cleared StateType HasComponent Object MachineState PackMLMachineStateMachineType Mandatory HasComponent Object ... will also provide a signal to initiate the ABORT State. The value of this StateType is 8. Aborted - This state maintains machine status information relevant to the Abort condition
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OPC-30050 – OPC UA for PackML - Common Object Model: PackMLAvailableTransitions NodeId[] BaseDataVariableType Mandatory HasComponent Variable 0: AvailableStates NodeId[] BaseDataVariableType Mandatory HasComponent Object Resetting StateType HasComponent Object Idle StateType HasComponent Object Starting StateType HasComponent Object Suspending StateType HasComponent Object Suspended ... StateType HasComponent Object Unsuspending StateType HasComponent Object Holding StateType HasComponent Object Held StateType HasComponent Object Unholding StateType HasComponent Object Execute StateType HasComponent Object Completing StateType HasComponent Object Complete StateType HasComponent
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OPC-40100-1 – OPC UA for Machine Vision - Part 1: Control, configuration management, recipe management, result management8.2.6.1 Introductionspecifies the VisionStateMachine 's state Objects . These state Objects are instances of the StateType defined in OPC 10000-5 - Annex B. Each state is assigned a unique StateNumber value. Subtypes
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OPC-40100-1 – OPC UA for Machine Vision - Part 1: Control, configuration management, recipe management, result management8.3.5.1 Introductionspecifies the VisionAutomaticStateMachine 's state Objects . These state Objects are instances of the StateType defined in OPC 10000-5 - Annex B. Each state is assigned a unique StateNumber value