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19 result(s) for Idle
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OPC-10000-20 – OPC Unified Architecture - Part 20: File Transfer4.4.5 CloseAndCommitObject NodeId is returned, the processing is in progress until the TransferState changed to Idle . Method Result Codes (defined in Call Service) Result Code Description Bad_UserAccessDenied
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OPC-10000-100 – OPC Unified Architecture - Part 100: Devices8.4.8.2 PercentCompleteuser should be informed about the completion. If the state machine is in Idle or PreparedForUpdate State it shall have the value 0. This information is for the user only
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OPC-10000-100 – OPC Unified Architecture - Part 100: Devices8.4.8.3 Prepare Methoddevice does not get prepared for update the state machine transitions back to Idle . In this case a message with the reason should be provided to the user ... Call Service) Result Code Description Bad_InvalidState If the PrepareForUpdateStateMachineType is not in Idle state
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OPC-10000-100 – OPC Unified Architecture - Part 100: Devices8.4.8.4 Abort MethodAbort Method to bring the state machine from Resuming or Preparing back to the Idle state. This can be necessary, if the preparation takes too long or does not complete ... required internal conditions are not met. This call transitions the device back to the Idle state. Note: If the transition from Preparing to Idle cannot complete instantly a Client
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OPC-10000-100 – OPC Unified Architecture - Part 100: Devices8.4.8.5 Resume MethodAfter the resuming is complete the state machine performs an automatic transition to the Idle state. If the method is not supported, the transitions to Resuming and back to Idle
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OPC-10000-100 – OPC Unified Architecture - Part 100: Devices8.4.9.3 InstallationDelaydevices actually start the installation. The InstallationDelay does not delay the transition from Idle to Installing . This value could be preconfigured. If a Client wants to set this value
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OPC-10000-100 – OPC Unified Architecture - Part 100: Devices8.4.9.4 InstallSoftwarePackage MethodCall Service) Result Code Description Bad_InvalidState If the InstallationStateMachineType is not in Idle state or if the PrepareForUpdate Object is available and the PrepareForUpdate state machine
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OPC-10000-100 – OPC Unified Architecture - Part 100: Devices8.4.9.5 InstallFiles MethodCall Service) Result Code Description Bad_InvalidState If the InstallationStateMachineType is not in Idle state or if the PrepareForUpdate Object is available and the PrepareForUpdate state machine
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OPC-10000-100 – OPC Unified Architecture - Part 100: Devices8.4.9.6 Uninstall MethodCall Service) Result Code Description Bad_InvalidState If the InstallationStateMachineType is not in Idle state or if the PrepareForUpdate Object is available and the PrepareForUpdate state machine
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OPC-10000-100 – OPC Unified Architecture - Part 100: Devices8.4.9.7 Resume Methodthis state until the Client calls the Resume Method to get back to the Idle state immediately. Signature Resume(); Method Result Codes (defined in Call Service) Result Code Description
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OPC-10000-100 – OPC Unified Architecture - Part 100: Devicesautomatic reboot of the device or the state machine transitions back to Idle . A transition to Error would indicate an issue during the installation. During the whole installation, the progress
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OPC-30050 – OPC UA for PackML - Common Object Model: PackML6.3.5 StateMachines OverviewRunning State . The proposed valid initial States for this model are the Idle or Resetting States. This is Server dependant. The initial state for the system is Aborted. Alternative
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OPC-30050 – OPC UA for PackML - Common Object Model: PackMLinitial State for this StateMachine, but typically the state machine use either the Idle or Resetting State as an initial State . Annex B provide recommended display names for the various ... Mandatory HasComponent Variable 0: AvailableStates NodeId[] BaseDataVariableType Mandatory HasComponent Object Resetting StateType HasComponent Object Idle StateType HasComponent Object Starting StateType HasComponent Object Suspending StateType HasComponent Object Suspended StateType HasComponent Object
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OPC-40010-1 – OPC UA for Robotics - Part 1: Vertical Integration7.12.3 GetReady MethodGetReady Method allows an authorized Client to request the system to transition from the Idle state to the Ready state . Internally the system prepares to get started in the next ... internal preparations for this transition are successful, the system will transition from Idle to Ready . If the internal preparations are unsuccessful then the IdleToIdle transition occurs. In conjunction with
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OPC-40010-1 – OPC UA for Robotics - Part 1: Vertical Integration7.12.4 StandDown Methodauthorized Client to request the system to: transition from the Ready state to the Idle state or cancel an ongoing preparation of the system and causes the IdleToIdle transition. Table ... this method, the transient states can be expressed with Substate machines within the Idle state (e.g. the IdleSubstateMachine in 7.13) The possible Method result codes are formally defined in Table
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OPC-40010-1 – OPC UA for Robotics - Part 1: Vertical Integration7.16.5 UnloadByNodeId MethodThis method might not always result in a state change from Ready to Idle . Table 82 - UnloadByNodeId Method AddressSpace definition Attribute Value BrowseName UnloadByNodeId References NodeClass BrowseName DataType TypeDefinition ModellingRule
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OPC-40010-1 – OPC UA for Robotics - Part 1: Vertical Integration7.16.6 UnloadByName Methodargument. This method might not always result in a state change from Ready to Idle . The possible Method result codes are formally defined in the table below. Table 84 - Method
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OPC-40530 – OPC UA for Laser SystemsHasComponent Object Off 0:StateType 0:HasComponent Object EnergySaving 0:StateType 0:HasComponent Object Idle 0:StateType 0:HasComponent Object SetUp 0:StateType 0:HasComponent Object LaserReady 0:StateType ... elements of a laser system (e.g., a coolant pump) having reduced their power consumption. Idle indicates that the laser system is not in an EnergySaving state, passively running while
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OPC-40719 – OPC UA for Plasma Surface TechnologyAtmosphericPressurePlasmaNotExecutingSubState_StateMachineType is used for a SubStateMachine which divides the NotExecuting State into Idle and Standby . This SubStateMachine is not active if the parent State Executing is not active ... that Node. 0:HasProperty Variable 0:DefaultInstanceBrowseName QualifiedName 0:PropertyType 0:HasComponent Object Idle 0:StateType 0:HasComponent Object Standby 0:StateType 0:HasComponent Object FromStandbyToIdle 0:TransitionType 0:HasComponent