Search
8 result(s) for AvailableStates
-
OPC-10000-9 – OPC Unified Architecture - Part 9: Alarms & Conditions5.8.19.2 ExclusiveLimitStateMachineTypetransitions in the StateMachine , it is recommended that they provide the optional Property AvailableStates and/or AvailableTransitions
-
OPC-10000-16 – OPC Unified Architecture - Part 16: State Machines4.4.6 FiniteStateMachineTypeHasComponent Variable CurrentState LocalizedText FiniteStateVariableType Mandatory HasComponent Variable LastTransition LocalizedText FiniteTransitionVariableType Optional HasComponent Variable AvailableStates NodeId[] BaseDataVariableType Optional HasComponent Variable AvailableTransitions NodeId[] BaseDataVariableType Optional Conformance Units Base Info Finite State ... limited to some subset of the States available during normal operation. The AvailableStates Variable provides a NodeId list of the States that are present in the StateMachine instance. The list
-
OPC-10031-4 – OPC UA for ISA-95 - Part 4: Job Control6.2.1.2 TypeDefinitionObjectType may provide be subtyped to provide SubStateMachines for specific states and also the AvailableStates and AvailableTransitions Variables may be provided to restrict the usage of the StateMachine
-
OPC-30050 – OPC UA for PackML - Common Object Model: PackML6.3.1 Overviewexpose all states and transitions at all times. The actual list of AvailableStates and AvailableTransitions are configured and each instance would be defined by either the end user
-
OPC-30050 – OPC UA for PackML - Common Object Model: PackML6.3.5 StateMachines OverviewStateMachines defined in PackML shall require that the optional AvailableTransitions and AvailableStates component of the FiniteStateMachineType be provided on all instance of the StateMachine . This allows Clients to understand
-
OPC-30050 – OPC UA for PackML - Common Object Model: PackMLHasComponent Variable 0:AvailableTransitions NodeId[] BaseDataVariableType Mandatory HasComponent Variable 0:AvailableStates NodeId[] BaseDataVariableType Mandatory HasComponent Object Aborting StateType HasComponent Object Aborted StateType HasComponent Object Cleared StateType HasComponent Object MachineState PackMLMachineStateMachineType ... Defined in 6.7.5 Optional HasComponent Method Clear Defined in 6.7.6 Optional The AvailableTransitions and AvailableStates are optional variables in the FiniteStateMachine , but they are overridden in the PackMLBaseStateMachine
-
OPC-30050 – OPC UA for PackML - Common Object Model: PackMLfrom OPC 10000-5 . HasComponent Variable 0:AvailableTransitions NodeId[] BaseDataVariableType Mandatory HasComponent Variable 0:AvailableStates NodeId[] BaseDataVariableType Mandatory HasComponent Object Stopped StateType HasComponent Object Stopping StateType HasComponent Object Clearing StateType ... Defined in 6.7.7 Optional HasComponent Method Reset Defined in 6.7.8 Optional The AvailableTransitions and AvailableStates are optional variables in the FiniteStateMachine , but they are overridden in the PackMLMachineStateMachineType
-
OPC-30500-1 – OPC UA for Laboratory & Analytical Device Standard (LADS) - Part 1: Basics7.1.5.1 OverviewHasComponent Variable 0:AvailableTransitions 0:NodeId[] 0:BaseDataVariableType M 0:HasComponent Variable 0:AvailableStates 0:NodeId[] 0:BaseDataVariableType M 0:HasComponent Method Abort O 0:HasComponent Object Aborted StateType ... Variable 0:CurrentState 0:LocalizedText FiniteStateVariableType M Conformance Units LADS FunctionalStateMachineType The AvailableTransitions and AvailableStates Nodes are overwritten and made Mandatory in the FunctionalStateMachineType . Abort is a Method to trigger