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9 result(s) for Transitions
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OPC-10000-9 – OPC Unified Architecture - Part 9: Alarms & ConditionsSystemStateStateMachineType The SystemStateStateMachineType includes a hierarchy of sub-states. It supports multiple transitions between Operating, StartingUp, ShuttingDown, Shutdown, OutOfService and Maintenance. The state machine is illustrated in Figure ... HasComponent Method OutOfServiceShutdown Defined in Clause XXX Optional The actual selection of States and Transitions would depend on the deployment of the StateMachine . If the StateMachine were being applied
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machinessemantics specified by the type. For some types, this means that the states and transitions are fixed. For other types the states and transitions may be dynamic or unknown ... FiniteStateMachineType . The StateMachineType specifies a description of the state machine, that is, its states, transitions, etc., whereas the StateMachine is an instance of the StateMachineType and only contains the current
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machines4.4.6 FiniteStateMachineTypeFiniteStateMachineType is the base ObjectType for StateMachines that explicitly define the possible States and Transitions . Once the States and Transitions are defined subtypes shall not add new States and Transitions ... State is the State that the machine goes into when it is activated. The Transitions that may occur are represented with instances of the TransitionType . Each Transition shall have
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machines4.4.11 TransitionTypeTransitionType Transitions of a FiniteStateMachine are represented as Objects of the ObjectType TransitionType formally defined in Table 11 . Each Object of the TransitionType or one of its subtypes shall
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OPC-10000-16 – OPC Unified Architecture - Part 16: State MachinesStateMachine types as well. Some additional rules apply for StateMachine types. States and Transitions are not instantiated, this information is only provided on the ObjectType . They have no ModellingRule ... thus, also the inheritance of States and Transitions is not defined. Therefore, the following rules apply for subtyping StateMachines . Each State and Transition defined on the supertype shall be available
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OPC-10000-16 – OPC Unified Architecture - Part 16: State MachinesStateMachine having Transition to SubStateMachine The StateMachines shown so far only had Transitions between States on the same level, that is, on the same StateMachine . Of cause, it is possible ... often required to have Transitions between States of the StateMachine and States of its SubStateMachine . Because a SubStateMachine can be defined by another StateMachineType and this type can be used
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machines4.6.2 ChoiceStateTypestate that is directly exited when it is entered. The Guards defined on the Transitions from the ChoiceState determine which Transition is used. The Guards shall be defined ... false". If several Guards are "true", only one of those Transitions is used. The algorithm to determine the Transition is server-specific. A sample StateMachine using
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OPC-10000-81 – OPC Unified Architecture - Part 81: UAFX Connecting Devices and Information Model6.9.1 OverviewConnectionManager establishing Connections ) that involve the processing of a ConnectionConfigurationSet . The States and Transitions that comprise the state machine are illustrated in Figure 38 . Numbers in circles indicate the TransitionNumber ... transition. Figure 38 - ConnectionConfigurationSetStateMachineType overview diagram The transitions with TransitionNumber 1 and 4 (process) may also be triggered by a Client but are more typically triggered internally by a vendor
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OPC-10000-110 – OPC Unified Architecture - Part 110: Asset Management Basicsactions of the MaintenanceEventStateMachineType, the execution of the StateMachine is server-specific. The Transitions go from Planned to Executing to Finished. In case or repeating maintenance activities, the StateMachine might