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6 result(s) for SubStateMachines
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OPC-10000-9 – OPC Unified Architecture - Part 9: Alarms & Conditionshuman readable name for the current state after taking the state of any SubStateMachines in account. As an example, the EffectiveDisplayName of the EnabledState could contain "Active/HighHigh
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machinescurrent state. Each StateMachine contains information about the current state. If the StateMachineType has SubStateMachines , the StateMachine also contains information about the current state of the SubStateMachines . StateMachines which have ... like the start or the end states. Each State can have one or more SubStateMachines . Each FiniteStateMachineType may have one or more Transitions . A Transition is directed and points from
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machines4.4.2 StateMachineTypeinstances of StateMachineTypes . These components are considered to be sub-states of the StateMachine . SubStateMachines are only active when the parent machine is in an appropriate state. Events produced ... SubStateMachines may be suppressed by the parent machine. In some cases, the parent machine will produce a single Event that reflects changes in multiple SubStateMachines . FiniteStateMachineType is a subtype
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machines4.4.3 StateVariableTypecurrent state of the state machine after taking the state of any SubStateMachines in account. There is no rule specified for which state or sub-state should be used
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machinesshall not add Transitions between its States . However, a subtype may add SubStateMachines , it may add Transitions from the States to the States of the SubStateMachine
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OPC-10000-16 – OPC Unified Architecture - Part 16: State MachinesStates extends the StateMachine , it is not allowed to add additional States , but instead SubStateMachines can be added to existing States . The example in Figure 12 shows a very simple ... adds an effect to "Transition1". Figure 15 - Example of a StateMachineType adding SubStateMachines in Subtypes