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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machines4.4.6 FiniteStateMachineTypeFiniteStateMachineType The FiniteStateMachineType is the base ObjectType for StateMachines that explicitly define the possible States and Transitions . Once the States and Transitions are defined subtypes shall not add new States ... causes or effects. The States of the machine are represented with instances of the StateType ObjectType. Each State shall have a BrowseName which is unique within the StateMachine and shall