The BlasterType is representing the TypeDefinition of the blaster which accelerates the shot blasting media either a rotating wheel with blades or by pressurized air. A blaster is a mandatory component of a shot blasting chamber. A shot blasting chamber can be configured with one or more blasters.

The BlasterType is formally defined in Table 21.

Table 21 – BlasterType Definition

Attribute

Value

BrowseName

BlasterType

IsAbstract

False

References

Node Class

BrowseName

DataType

TypeDefinition

Other

Subtype of the BaseObjectType defined in OPC 10000-5

0:HasAddIn

Object

2:Identification

3:MachineryComponentIdentificationType

M

0:HasComponent

Object

Monitoring

0:FolderType

M

0:HasComponent

Object

3:MachineryBuildingBlocks

0:FolderType

M

Conformance Units

Wheel Blaster

Pressurised Blaster

Identification is used as defined in OPC 40001-1 and shall also be referenced as AddIn in the MachineryBuildingBlocks Folder.

Monitoring is representing a collection of the variables that are assigned to this specific component.

MachineryBuildingBlocks is representing a folder that directly references all those building blocks of the OPC UA for Machinery (OPC 40001-1, OPC 40001-3) which are implemented as an add-in in this specific component.

The components of the BlasterType have additional references which are defined in Table 22.

Table 22 – BlasterType Additional References

SourceBrowsePath

Reference Type

Is Forward

TargetBrowsePath

3:MachineryBuildingBlocks

0:HasAddIn

True

2:Identification

The components of the BlasterType have additional subcomponents which are defined in Table 23.

Table 23 – BlasterType Additional Subcomponents

Source Path

Reference

NodeClass

BrowseName

DataType

TypeDefinition

Others

Monitoring

0:HasComponent

Variable

ShotBlastMediaThroughput

0:Double

0:AnalogUnitType

O

Monitoring

0:HasComponent

Variable

ShotBlastMediaThroughputPercent

0:UInt16

0:AnalogUnitType

O

Monitoring

0:HasProperty

Variable

ShotBlastTime

0:Duration

0:PropertyType

O

Monitoring

0:HasComponent

Variable

ShotBlastPressure

0:Double

0:AnalogUnitType

O

Monitoring

0:HasComponent

Variable

WheelRotationSpeed

0:Int32

0:AnalogUnitType

O

ShotBlastMediaThroughput is representing the shot blast media throughput per shot blaster.

ShotBlastMediaThroughputPercent is representing the shot blasting media throughput per shot blaster in percent of the maximum throughput capacity.

ShotBlastTime is representing the duration in which the blaster processes shot blasting media.

ShotBlastPressure is representing the air pressure in the pressurized boiler.

WheelRotationSpeed is representing the rotational speed of the shot blast wheel.