The FunctionalUnitStateMachineType represents the state of a FunctionalUnit in a LADS Device. It uses the same StateTypes and TransitionTypes as its parent but specifies the additional Start Method to trigger state changes.
The FunctionalUnitStateMachineType is formally defined in Table 41.
Table 41 – FunctionalUnitStateMachineType Definition
Attribute |
Value |
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BrowseName |
FunctionalUnitStateMachineType |
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IsAbstract |
False |
||||
References |
Node Class |
BrowseName |
DataType |
TypeDefinition |
Other |
Subtype of the FunctionalStateMachineType defined in 7.1.5 |
|||||
0:HasComponent |
Method |
Start |
|
|
O |
0:HasComponent |
Method |
StartProgram |
|
|
O |
Conformance Units |
|||||
LADS FunctionalUnitStateMachineType |
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|
Start is used to start a FunctionalUnit with properties.
StartProgram is used to start a FunctionalUnit with a Program Template.