Errata exists for this version of the document.
For the purposes of this document, the terms and definitions given in The following documents, in whole or in part, are normatively referenced in this document and are indispensable for its application. For dated references, only the edition cited applies. For undated references, the latest edition of the referenced document (including any amendments and errata) applies.OPC 10000-1, OPC 10000-3, as well as the following apply.
programmatic task performed by a Server or device, usually accomplished by computer code execution
sequence of states and valid state transitions along with the causes and effects of those state transitions that define the actions of a Program in terms of discrete stages
type definition of a Program and is a subtype of the FiniteStateMachineType
Method having specific semantics designed for the control of a Program by causing a state transition
unique Object instance of a Program existing on a Server
Note 1 to entry: A Program Invocation is distinguished from other Object instances of the same ProgramStateMachineType by the object node’s unique browse path.
DAData Access
FSM Machine
HMIHuman Machine Interfaces
UA Unified Architecture