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2 result(s) for EffectiveDisplayName
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OPC-10000-9 – OPC Unified Architecture - Part 9: Alarms & Conditionswhereas the EffectiveTransitionTime changes with each shift of a sub state. The optional Property EffectiveDisplayName from the StateVariableType is used if a state has sub states. It contains a human ... state after taking the state of any SubStateMachines in account. As an example, the EffectiveDisplayName of the EnabledState could contain "Active/HighHigh" to specify that the Condition is active
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OPC-10000-16 – OPC Unified Architecture - Part 16: State Machines4.4.3 StateVariableTypeHasProperty Variable Name QualifiedName PropertyType Optional HasProperty Variable Number UInt32 PropertyType Optional HasProperty Variable EffectiveDisplayName LocalizedText PropertyType Optional HasProperty Variable ContinuationOptions DescriptionNodeIdDataType[] PropertyType Optional HasProperty Variable ExtendedInformation LocalizedText PropertyType Optional ... StateMachineType . Number is an integer which uniquely identifies the current state within the StateMachineType . EffectiveDisplayName contains a human readable name for the current state of the state machine after taking