The AssetConnectorType provides information about physical connections that are part of an Asset. An example of these connections might be slots in which cards can be mounted or sockets that cables can be connected to. For additional examples, see Annex D. It is expected that subtypes of this type that provide or require additional Properties or Variables will be created. Figure 22 provides an illustration of the AssetConnectorType.
Figure 22 – AssetConnectorType illustration
The AssetConnectorType is an abstract type and must be subtyped. It is formally defined in Table 35.
Table 35 – AssetConnectorType definition
Attribute |
Value |
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BrowseName |
3:AssetConnectorType |
||||
IsAbstract |
True |
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References |
Node Class |
BrowseName |
DataType |
TypeDefinition |
Other |
Subtype of the 0:BaseObjectType defined in OPC 10000-5 |
|||||
0:HasProperty |
Variable |
3:Id |
0:UInt16 |
0:PropertyType |
O |
0:HasProperty |
Variable |
3:Name |
0:String |
0:PropertyType |
O |
|
|
|
|
|
|
0:HasSubtype |
ObjectType |
3:SlotType |
Defined in 6.3.5 |
||
0:HasSubtype |
ObjectType |
3:SocketType |
Defined in 6.3.6 |
||
0:HasSubtype |
ObjectType |
3:ClampType |
Defined in 6.3.7 |
||
0:HasSubtype |
ObjectType |
3:ClampBlockType |
Defined in 6.3.8 |
||
ConformanceUnits |
|||||
UAFX AssetConnector Slot Base |
|||||
UAFX AssetConnector Socket Base |
|||||
UAFX AssetConnector Clamp Base |
|||||
UAFX AssetConnector ClampBlock Base |
Id provides the (physical) ID of the connector, representing the physical location of the connector in the Asset. The use of this ID can be further explained or defined in subtypes.
Name provides the physical label that is associated with this connector. The use of Name can be further explained or defined in subtypes. For example, it might be the name of the target of this connector, the DisplayName would be slot1, and the Name would be Pump1.
Figure 23 provides an illustration of some of the possible subtypes of the AssetConnectorType.
Figure 23 – AssetConnectorType subtypes illustration
Some connector types are used to link other Assets, while other AssetConnectorTypes might be used to indicate physical connections.