The ProductionProgramStateMachineType shows the states a program can be in and the possible transitions between those states. Their representation in the OPC UA address space is given in Table 42. The name of each transition consists of the names of the states it connects: [FromState]To[ToState].

The ProductionProgramStateMachineType is formally defined in. Table 41.

Table 41 – ProductionProgramStateMachineType Definition

Attribute

Value

BrowseName

ProductionProgramStateMachineType

IsAbstract

False

References

Node Class

BrowseName

DataType

TypeDefinition

Other

Subtype of the ProductionStateMachineType defined in 8.4.8 i.e. inheriting the InstanceDeclarations of that Node.

0:HasComponent

Object

AbortedToInitializing

0:TransitionType

No ModellingRule

0:HasComponent

Object

EndedToInitializing

0:TransitionType

No ModellingRule

0:HasComponent

Object

InitializingToAborted

0:TransitionType

No ModellingRule

0:HasComponent

Object

InitializingToRunning

0:TransitionType

No ModellingRule

0:HasComponent

Object

InterruptedToAborted

0:TransitionType

No ModellingRule

0:HasComponent

Object

InterruptedToRunning

0:TransitionType

No ModellingRule

0:HasComponent

Object

RunningToAborted

0:TransitionType

No ModellingRule

0:HasComponent

Object

RunningToEnded

0:TransitionType

No ModellingRule

0:HasComponent

Object

RunningToInterrupted

0:TransitionType

No ModellingRule

0:HasComponent

Object

RunningToRunning

0:TransitionType

No ModellingRule

The ProductionProgramStateMachineType allows to send Events of ProductionProgramTransitionEventType with every transition, as indicated in Table 42. This makes it possible to send all relevant information of the ProductionProgramType the state machine instance belongs to with the TransitionEvent.

Initializing is the state in which the program is not yet started.

Interrupted indicates that the execution of the program has been paused and can be continued. This might be due to waiting for the execution of a subprogram or until a certain condition is met, e.g. the doors of the machine tool are closed.

EndedToInitializing is only used if the nodes in the ProductionPlan are never added or deleted, but remain static in the address space. The Transition is triggered when a new program is loaded. In this case, all values of the ProductionProgramType instance the state machine belongs to are changed to represent a different program. The values of this new job are sent with the ProductionProgramTransitionEventType.

Table 42 – ProductionProgramStateMachineType Additional References

Source Path

ReferenceType

Is Forward

Target Path

AbortedToInitializing

0:FromState

True

ProductionStateMachineType

Aborted

0:ToState

True

ProductionStateMachineType

Initializing

0:HasEffect

True

ProductionProgramTransitionEventType

EndedToInitializing

0:FromState

True

ProductionStateMachineType

Ended

0:ToState

True

ProductionStateMachineType

Initializing

0:HasEffect

True

ProductionProgramTransitionEventType

InitializingToAborted

0:FromState

True

ProductionStateMachineType

Initializing

0:ToState

True

ProductionStateMachineType

Aborted

0:HasEffect

True

ProductionProgramTransitionEventType

InitializingToRunning

0:FromState

True

ProductionStateMachineType

Initializing

0:ToState

True

ProductionStateMachineType

Running

0:HasEffect

True

ProductionProgramTransitionEventType

InterruptedToAborted

0:FromState

True

ProductionStateMachineType

Interrupted

0:ToState

True

ProductionStateMachineType

Aborted

0:HasEffect

True

ProductionProgramTransitionEventType

InterruptedToRunning

0:FromState

True

ProductionStateMachineType

Interrupted

0:ToState

True

ProductionStateMachineType

Running

0:HasEffect

True

ProductionProgramTransitionEventType

RunningToAborted

0:FromState

True

ProductionStateMachineType

Running

0:ToState

True

ProductionStateMachineType

Aborted

0:HasEffect

True

ProductionProgramTransitionEventType

RunningToEnded

0:FromState

True

ProductionStateMachineType

Running

0:ToState

True

ProductionStateMachineType

Ended

0:HasEffect

True

ProductionProgramTransitionEventType

RunningToInterrupted

0:FromState

True

ProductionStateMachineType

Running

0:ToState

True

ProductionStateMachineType

Interrupted

0:HasEffect

True

ProductionProgramTransitionEventType

RunningToRunning

0:FromState

True

ProductionStateMachineType

Running

0:ToState

True

ProductionStateMachineType

Running

0:HasEffect

True

ProductionProgramTransitionEventType