Transitions of a FiniteStateMachine are represented as Objects of the ObjectType TransitionType formally defined in Table 11. Each Object of the TransitionType or one of its subtypes shall be referenced from the ObjectType FiniteStateMachineType or one of its subtypes using a HasComponent Reference or a subtype of HasComponent and shall not have a ModellingRule as they are not applied on the instances.

Each valid Transition shall have exactly one FromState Reference and exactly one ToState Reference, each pointing to an Object of the ObjectType StateType.

Each Transition can have one or more HasCause References pointing to the cause that triggers the Transition.

Each Transition can have one or more HasEffect References pointing to the effects that occur when the Transition was triggered.

Table 11 – TransitionType definition

Attribute

Value

BrowseName

TransitionType

IsAbstract

False

References

NodeClass

BrowseName

DataType

TypeDefinition

ModellingRule

Subtype of the BaseObjectType defined in OPC 10000-5

HasProperty

Variable

TransitionNumber

UInt32

PropertyType

Mandatory

Conformance Units

Base Info Finite State Machine Instance