6 OPC UA ObjectTypes ToC Previous Next

6.9 MaterialStorageBufferType ToC Previous Next

6.9.4 Additional Objects of the MaterialStorageBufferType ToC Previous Next

The following Objects are defined to extend the DeviceType.

6.9.4.1 Variable ID ToC

The property ID is the unique identifier of the material buffer storage.

6.9.4.2 Variable MES_ID ToC

The property MES_ID is the unique identifier of the material buffer storage according to a higher level system, e.g. MES or ERP.

6.9.4.3 Variable NonMixing ToC

When the property NonMixing is True, the buffer storage shall be emptied before a different material can be loaded to the buffer storage. When the property NonMixing is False, a different material can be added without prior emptying the buffer storage.

6.9.4.4 Variable TotalStorageCapacity ToC

The property TotalStorageCapacity represents the total storage capacity of the buffer storage.

6.9.4.5 Variable StorageLogic ToC

The property StorageLogic identifies the logic used at the buffer storage to store and retrieve material.

The property StorageLogic has type StorageLogicEnumeration which is defined in Table 24.

6.9.4.6 Variable LoadingRate ToC

The variable LoadingRate describes the rate at which the material is consumed at the loading point. The variable LoadingRate indicates the quantity of the material consumed in 60 seconds.

The variable LoadingRate has type MaterialRateType and is defined in section 8.4.

6.9.4.7 Variable StoredLot ToC

The variable StoredLot describes a lot, i.e. a defined quantity of a material.

The variable StoredLot has type MaterialLotType and is defined in section 8.3.

6.9.4.8 Variable UnloadingRate ToC

The variable UnloadingRate describes the rate at which the material is produced at the unloading point. The variable UnloadingRate indicates the quantity of the material produced in 60 seconds.

The variable LoadingRate has type MaterialRateType and is defined in section 8.4.

6.9.4.9 Object UIInfo ToC

The Object UIInfo contains information about the User Interface (UI) of the storage buffer. When an Object does not have own UIInfo, then the Object does not require visualisation.

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